GameSparks The Easiest Way to Build, Deploy and Scale Game Backends
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Introduction
  • The Easiest Way to Build, Deploy and Scale Game Backends Friends, leaderboards, chat, and the full range of multiplayer options, including highly performant Realtime Teams, tournaments, lobbies and matchmaking all included

Currencies, virtual goods, trading and achievement systems With catalogue management, IAP and fraud detection

Design custom control panels for each role within your team, with any combination of information and controls

All features are fully customisable Plus access to a fully featured PaaS layer allowing creation of custom API and server logic, plus database-as-a-service and more

Dynamically scalable cloud-based capacity from all the major providers combined with high quality infrastructure management Design your solution for dedicated clusters, region deployment and premium SLA *Game BaaS for game developers. Designed to build core game configuration, manage live gaming operation, test your game, and launch games more quickly and for less money. Post launch, the game mechanics we provide as-a-Service are designed to leverage virality, increase retention and drive new revenues.All games will one day run in the Cloud. Nearly all mobile games will embrace freemium and be del.

description

Full, customisable access to player history and summaries, and flexible communication to those players via multiple channels

Create custom segments and assign players automatically to them with rules Sophisticated analytics, including A/B testing, delivers tracking of segment performance

Campaigns & Marketing Automation

Operate specific engagement strategies for each segment, with a suite of messaging, promotions and campaign tools

Game Configuration by Segment

Adapt the play experience for each segment, with control of any parameter that is made server-authoritative

Create full backoffice solutions to operate live events and weekend/seasonal promotions

  • "There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks" Studio Roqovan, World War Toons - Debut VR and PS4 Console title
  • Brian Allen Product Manager "There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks"
  • Studio Roqovan, World War Toons - Debut VR and PS4 Console title
  • "GameSparks saved us a lot of time and provided us with great service and support
  • We love GameSparks and are sticking with it going forward
  • " Hutch Games, MMX Racing - As featured on iTunes worldwide
  • Shaun Rutland CEO "GameSparks saved us a lot of time and provided us with great service and support We love GameSparks and are sticking with it going forward "
  • Hutch Games, MMX Racing - As featured on iTunes worldwide
  • "We see GameSparks as an extension to our own internal backend
  • It offers us rich social features that have been well developed and scale to our needs
  • " Square Enix John Lusty Technical Director (Worldwide) "We see GameSparks as an extension to our own internal backend It offers us rich social features that have been well developed and scale to our needs "
  • " No GameSparks
  • No Game! We succeeded in shipping WinterForts, to massive volumes of players online, all thanks to GameSparks’ invaluable product and support
  • " Norsfell, Winterforts - As featured in over 90 countries Julian Maroda CEO " No GameSparks No Game! We succeeded in shipping WinterForts, to massive volumes of players online, all thanks to GameSparks’ invaluable product and support "
  • Norsfell, Winterforts - As featured in over 90 countries
  • "After evaluating every potential backend service provider, we decided to go ahead with GameSparks
  • They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API
  • " Meltdown Interactive Greg Quinn CEO "After evaluating every potential backend service provider, we decided to go ahead with GameSparks They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API "
  • "I’ve looked into Google App Engine, Parse, PlayFab, and now GameSparks
  • I’ve got to say that GameSparks is easily the best of the bunch for games
  • Plus, features like the Test Harness and SnapShots are a big selling point for me
  • ” Kendosoft Luke Clark Founder, Lead Designer "I’ve looked into Google App Engine, Parse, PlayFab, and now GameSparks I’ve got to say that GameSparks is easily the best of the bunch for games Plus, features like the Test Harness and SnapShots are a big selling point for me ”
  • “After researching different highly-scalable backend solutions, GameSparks was the clear winner
  • The platform offers everything we were looking for including an excellent suite of tools for development and testing
  • Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this
  • Highly recommended
  • ” Fat Rascal Games Toby Gladwell CTO, Co-Founder “After researching different highly-scalable backend solutions, GameSparks was the clear winner The platform offers everything we were looking for including an excellent suite of tools for development and testing Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this Highly recommended ”
  • “From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend
  • ” SixMinute Séadna Long Co-Founder “From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend ”

Ex-Goat Simulator Developers Expand the Reach of Animal Super Squad with Cross-Platform Play

Stability at Scale with the GameSparks Game Data Service

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Skills and Features
PrototypingIT Asset ManagementIn-Game AnalyticsPlayer ManagementWeb-Based, Cloud, SaaSDocumentationOnline
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